Niagara Fluids question

Hi I have one question about Niagara Fluids smoke :
When I use Niagara fluid moving smoke attached to my vehicle the smoke in movement do a ugly trail how I fix that ?

I tried a lot of parameter in Niagara and don’t find the solution, please helps !!

Fiest you need to check. At what speed your smoke is working perfect. And is your smoke is emitting from other particle emitter.

Thanks for the answer ! what parameter I need to change for see at what speed the smoke working ?

First you need to.check your vehicle speed. Try to decrease and check smoke behaviour

I tried “inherit velocity” and "velocity speed limit " but nothing happen look like Niagara Fluids doesn’t take in count a lot of parameter

Have you tried “Grid 3D moving Grid Fire” templates in UE5 if you move it quickly is look really bad :confused:

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I tried it on running mannequins yes it was giving me some wired output with animation. Initially i was using only initial particle reproduction sprite. Then i used update reproduction. It solve somewhat behavior . I have a video on that.

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Oh ok the video is available on youtube ?

Yes here it is UE5 Niagara Fluid from Skeletal Mesh Tutorial | Download Files - YouTube

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Cghow - The god of fx , thanks for yours tutorials. You make a great work for our community!

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Thanks, i try my best.