Hello everyone, first of all thanks for your time and help. i’m asking your help because after a week of breaking my brain with NIAGARA nothing works and my patience it’s reaching the limit. ![]()
I’m creating a reentry atmosphere fx with an object (static mesh) and it’s a cinematic video i need to render it in PATH TRACING, the goal is create something like what do you see in the first screenshot attached.
I don’t know what it the best way to make it, with only particles or with 3D fire in niagara.
What do you think??
Problem: Using 3D Niagara fluids or particles emitter, i can’t see them in the viewport how you can see in this 2nd screenshot, i only can see them if i put in a new empty level.
Question: It’s possible to render in path tracing 3d niagara fluids or particles ?
Because if not, i have to find another way to create that fx. I have seen people that have achieved render particles with path tracing, but not it’s my case.
thank you for all the help you can give me guys ![]()
I’m using UE 5.2.1 and CPU 16 cores, 64gb ram and RTX 2080 super.

