Hello, I was experimenting with niagara fluids and encountered two problems.
- The effect disappears at a large distance, I was able to fix this using the console command r.HeterogeneousVolumes.MaxTraceDistance
- After this command, FX began to ignore all others and render to the 1st plane, it is completely unaffected by either the fog (including exponential height fog) or the smoke that is in front of it.
Are there any solutions to these two problems? I suspect that this command is why I got this effect, but I don’t know what to replace it with.