Hi guys. I’m new at ue and game development so sorry for noobish questions. I made an effect using this tutorial. Caching Niagara Fluids with Sequencer | Tutorial
The problem is… I don’t see the point of this thing. When I add a SimCache in a blueprint like this
It’s lagging more than I just add it without any preparations. What I’m doing wrong?
The NS with Cache
The NS without Cache
I see the difference with result but I don’t know why yet. The second one don’t make game freeze at all.