Update: It’s not from the plane intersecting the mesh, it’s from Depth Map Collisions!
The fluid sim plane doesn’t intersect with this mesh (it’s camera aligned)
This is a Niagara Fluid 2D gas sim with Depth Map Collisions, interacting with a regular static mesh:
Is there a way to smooth out this intersection?
I’ve tried changing the Depth Fade, but it doesn’t seem to affect this.