Niagara Fluid Smoke - Recieve Cast Shadows (Lumen)?

I am testing some Niagara Fluids fire + Smoke, but my smoke does not appear to be affected by lumen cast shadows form the environment geometry. I got my directional light settup fine, but no recieved shadows. Anyone know if there is a tick box for it, or if it’s not built in? If this dosn’t exist is there a work around?

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@Subject7fx I’m having the same problem. Were you ever able to resolve this?

This isn’t supported yet, but we are working on it.