Hi everyone.
My project has been moved to UE5 and right now I am checking and updating all the Niagaras FX I did in 4.26.
I have an emitter who has some User Exposed Parameter, and when I create a new Niagara System, using this emitter as parent, it doesn’t have this User Exposed Parameter under the Overview Node.
How can I make the Niagara System import them?
It is something that is supposed to happen or it’s a bug?
I can’t understand what do you mean “emitter with User Parameters”.
If you create a emitter asset and you will see “User Parameters are only supported in System assets” in the User Parameters window.
Emitters can end up with user parameters if you save them from the system editor. Start in a particle system then create some user parameters and use them to drive values in the emitter. THEN save the emitter as its own asset. If you open this new emitter asset, you will see your user variables in that emitter. But then there’s no way to edit them because they’re supposed to exist at the system level yet here they are.