I am creating water streams with Niagara and trying to find solutions to optimize the effects.
I am able to get good and light results with static NiagaraSystem but when i move/rotate them, i must use high spawn count and square sprites (i wanted to use rectangle sprites) or the water effect is not continous.
For example here i have particle+trail renderer. How could n particle position be influenced by n-1 particle position, so the effect is smoother?