Niagara Emitter Disappearing

Hey everyone, I’m having issues with particles created from a Niagara emitter disappearing when I point the camera away from the emitter - virtually exactly the same issue that’s reported here as fixed: Unreal Engine Issues and Bug Tracker (UE-71971)

I’m using 4.25. Is anyone else having the same issues, and is there a fix within the editor I’m missing?

Have you tried using fixed emitter bounds?

Brilliant, that’s fixed it. Thank you :slight_smile: