Niagara Effect is colliding with invisible object (only during Sequence).

I have a small sequence that triggers some effects of coins raining down from above. If i preview the effect in the scene the coins collide correctly with all surfaces id expect it too (it uses CPU Ray Trace collision).

However, when i render my sequence out using the MRQ the effect seems to collide with some invisible objects that are not present in my scene. I have no idea whats causing it… ive looked at all the collision meshes etc and nothing seems to be present where it collides.

Why would I see such different results in my physics between the viewport/game and the sequence capture?

Could you try switching to gpu particles with distance field collisions instead?
Do you have temporal subsamples enabled?
Is there something in the sequence that could spawn a mesh?

When i tried switching to GPU particles nothing is spawned at all… I have no idea about temporarl sub samples… i’ll have a look.

And no nothing in the sequence is enabling or disabling objects that could be causing collision to appear. (as far as i know).