I have a small sequence that triggers some effects of coins raining down from above. If i preview the effect in the scene the coins collide correctly with all surfaces id expect it too (it uses CPU Ray Trace collision).
However, when i render my sequence out using the MRQ the effect seems to collide with some invisible objects that are not present in my scene. I have no idea whats causing it… ive looked at all the collision meshes etc and nothing seems to be present where it collides.
Why would I see such different results in my physics between the viewport/game and the sequence capture?