Niagara Distance Field Sampling is Different from UE4 to UE5 (Content Example Asset).

Thanks for flagging this. I’m seeing the issue you’re reporting in the latest version of the engine as well. From what I can tell, there were some changes to related assets (like the demo station mesh in the scene and some Niagara-adjacent items as well). I don’t have a quick answer for this, but I wanted to get back to you sooner rather than later. I’ve created a ticket for digging into this issue in the Content Example project, and I’ve marked the ticket as public (so if approved, you’ll be able to see its status): https://issues.unrealengine.com/issue/UE-295459.