I’m trying to make a audio visualiser in Niagara, and am nearly complete with the look I want to go for:
I want to make it so that it will expand and contract based on the audio I’m using. I’ve been trying to do this with the basic audio visualiser tutorials but they don’t cover this part of it as they use the velocity and not the position from the centre of the system.
When I tried to do it on my own, by taking the position of the particle in local space and multiplying it by the prqoductr of the audio spectrum and the offset given by the particles normalised age, so that the older particles are more effected and give it a bit more a dynamic appearance: