It appears the death event in Niagara for v4.23 is not functioning correctly unless I’ve missed something. It does not cause other emitters to trigger.
Create two default emitters, looping spray, omnidirectional burst.
Create a system housing both of these. add generate death event on looping emitter. add event handler properties to omnidirectional as well as receive death event.
Result: Omnidirectional plays once in the center and deaths of the looping particle do not cause more to spawn.
I was following this very long tutorial video but I just could not get it to work like he did: Niagara Events and Updating Emitters via Blueprint - Intro to Niagara Pt. 2 - YouTube
Is this broken in 4.23?