Niagara Custom Nebula working in Preview not in Level

Hi,

I have been following Nebula Effect | UE4 Niagara Nebula | Download Project Files - YouTube on creating a nebula Niagra particle system. I have followed everything and seem to have everything runing and working in the **preview **of Niagra.

My issue comes when I drag the Niagra particle system into my level (third person shooter template) it does not render properly. The position is way off (not anywhere close to the movable axis and will not change position even when moved).

I have determined that the issue is the custom “scratch pad” created here Nebula Effect | UE4 Niagara Nebula | Download Project Files - YouTube , if i turn that off and replace it with a “Sample from static mesh” node then the Niagra system works fine when placed in the level.

I have checked multiple times and my custyom scratch pad is identical to what is done in the youtube video,

Im not sure if im missing something but would appreciate the help on how to get this workin.

P.S. Running on 4.26.0

I think I have identified that the issue is my mesh doesnt have the UV’s set up correclty. Im confused what they should be setup like in order for Get Tri UV to work?

bump, any extra context needed? I’ve tried reaching out to the video creator but no response