Niagara custom event on particle collision

Hi,

I want to call an event when a particles collides with an object, that changes the material of said object (at the collision location). How do I go about calling an event when a particle collides with an object?

Thanks.

While the documentation describes how to generate events, it doesn’t describe how you can bind/react to such events: Events and Event Handlers Overview | Unreal Engine Documentation

I’d like to know that too. BTW, if possible, you should update the engine; Niagara had a massive update since 4.22