[Niagara] Curves mixing colors and names (XYZ / FLU)

Summary

Curves in Niagara editor have the old coordinates colors and names mixed up with the new ones.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

Just use a vector3 curve in a niagara emitter (scale color for example)

Expected Result

Forward - Blue - Blue Curve
Left - Red - Red Curve
Up - Green - Green Curve

Observed Result

X - Blue - Red Curve
Y - Red - Green Curve
Z - Green - Blue Curve

Platform(s)

Windows UEFN

Island Code

No Code

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The status of FORT-1123733 changed to ‘Needs Triage’. We are routing this to the appropriate team for investigation.

Yeah, the “partial” implementation of LUF without properly updating stuff across the entire engine makes everything absurdly bad, needing conversions (sometimes implicit, other times manually), causing unexpected or hidden behaviors and so on.
This can also be observed on materials, but honestly, I don’t see how the engine could properly do an “auto-port/migration” from XYZ to LUF on these other places :confused: It is a little more than just swapping the names… (Ex. would break some existing math if left unmodified)