I’ve made a snow effect, and it covers a large area. However I don’t think it’s necessary to have hundreds of thousands of particles rendered at once when just the ones around the player are sufficient. I can’t however find an option in the Niagara System to kill the particles by distance. Am I missing something, or do I need to make a specific material with a distance fade or something?
You can make a module, that runs on particle update, checks distance to the camera, and kills particle, if distance is too high.