Hey folks,
Has anyone encountered the following?
…Rest of the Log…
[2020.09.07-19.51.02:840][687]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2020.09.07-19.51.02:840][687]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2020.09.07-19.51.02:841][687]LogInit: FAudioDevice initialized.
[2020.09.07-19.51.02:855][687]LogLoad: Game class is 'Velocity_Game_Mode_C'
[2020.09.07-19.51.02:857][687]LogWorld: Bringing World /Game/Levels/UEDPIE_0_Garden.Garden up for play (max tick rate 60) at 2020.09.07-15.51.02
[2020.09.07-19.51.02:857][687]LogWorld: Bringing up level for play took: 0.000839
[2020.09.07-19.51.02:857][687]LogOnline: OSS: Creating online subsystem instance for: :Context_5
[2020.09.07-19.51.02:860][687]PIE: Server logged in
[2020.09.07-19.51.02:861][687]PIE: Play in editor total start time 0.147 seconds.
[2020.09.07-19.51.12:306][253]LogNiagara: Niagara Effect stalled GT for 1.7437 ms.
Component: NiagaraComponent /Game/Levels/UEDPIE_0_Garden.Garden:PersistentLevel.Rocket_Projectile_C_8.Rocket_Trail
System: NiagaraSystem /Game/VFX/Rocket_Trail.Rocket_Trail
[2020.09.07-19.51.18:274][611]LogNiagara: Niagara Effect stalled GT for 1.2342 ms.
Component: NiagaraComponent /Game/Levels/UEDPIE_0_Garden.Garden:PersistentLevel.Rocket_Projectile_C_18.Rocket_Trail
System: NiagaraSystem /Game/VFX/Rocket_Trail.Rocket_Trail
So, I have a rocket launcher that spawns a rocket actor. The Rocket actor then travels until it overlaps with an object of a given type. I then deactivate the system and destroy the actor in 2 seconds. This works brilliantly in the FPS Template Level where I was testing the mechanics, now I want to check it in a new level, and as soon as I shoot 1 or more projectiles onto the object - the engine crashes.