Niagara component in scenegraph translation now has a delay when parent is moving

Summary

Before update, niagara component in scenegraph used to move instantly with it’s parent entity, now it has a little delay, like it’s attached to a spring.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Scene Graph

Steps to Reproduce

Parent a scenegraph entity with a niagara component to the player entity- my niagara system is an infinite looping mesh particle, simulation set in local space, no inherit velocity - I use it to create the wheels for my custom vehicule

Expected Result

Niagara mesh particle should follow the player movement instantly without any delay like it did before the update

Observed Result

Niagara particle mesh follow the player with delay during acceleration/deceleration, like it is attached to a spring.

Platform(s)

Playtested on xbox one and xbox serie s