Summary
Before update, niagara component in scenegraph used to move instantly with it’s parent entity, now it has a little delay, like it’s attached to a spring.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Scene Graph
Steps to Reproduce
Parent a scenegraph entity with a niagara component to the player entity- my niagara system is an infinite looping mesh particle, simulation set in local space, no inherit velocity - I use it to create the wheels for my custom vehicule
Expected Result
Niagara mesh particle should follow the player movement instantly without any delay like it did before the update
Observed Result
Niagara particle mesh follow the player with delay during acceleration/deceleration, like it is attached to a spring.
Platform(s)
Playtested on xbox one and xbox serie s