Since i know Niagara existence, i used it, is the future of VFX after all ! :rolleyes:
Currently I have a little problem with it : How can I set another collision type for emmiter instead of the current “World Static” to a custom collision type set in project settings ?
(I found that Niagara collision is set to “World Static” because i’ve made some tests with a mesh colliding with niagara particles and the only way to have effective collisions is to set collision type of the mesh to “World Static”)
With Cascade when I add a Collision Module it have a section with “Collision Type” that I can use to change collision type :
Related post with workaround