I have issues with making collision work -
I have a mesh shaped emitter with particles hovering around the shape of the mesh. (already working with BP)
I would like to push/collide the particles with another mesh (not collision between particles) or with an attractor/effector that pushes or attracts particles within a certain range. Like a small vector field I can move around or similar.
However I cannot seem to find the right approach or tutorial or documentation (I know it is still in early access). So far I can only make the (cpu) particles collide with each other. Not with other meshes/actors.
Any guidance, references to where to start or tutorials are warmly welcome.