reproduct steps:
- Modify engine souce code, then compile
- open “CollisionQueryAndResponse”
- find “Perform Collision Query Async CPU” node, delete it, and create a new one:
- create a Niagara System:
- change “Loop Behavior” to “Infinite”
- Add “Collision” (keep default is ok):
- Drag the system to level, check the Output Log window:
The reason why I found this problem was I made a falling leaves effect, I stop leaf movement when it hit something, but sometimes they stop on the sky, very strange, can you help?