I was wondering if anyone has run into this issue. It seems that the engine often resets some of the values in the collision modules of multiple emitters I have in my project. I’m using 4.25.3, and I first noticed this after the engine crashed multiple times, but this morning I opened up the project and the same thing happened, without a crash. This isn’t a huge deal but it happens completely under the radar, and it seems to expose a flaw in how the engine recovers from a crash.
The default value for the analytical collision plane position resets the z position to -1000000 or so.