Niagara: Change parameters based on mesh?

Hi everybody.
This is my first entry here and thanks a lot for your help.

I want tro try recriate the same effect in this image.

This particles just expand and moving forward from the speacker sugesting a wave sound.
Here the orginal movie How Speakers Make Sound - YouTube

How Can I to do this in Niagara?

Thank you

Looking the animation, it sounds like a not renderable animated mesh that have particles in his surface. So there are at least 2 elements, particles simulating air and this particlhe with mesh…

A clever solution, but is possible just use a dummy or simple object to expand and contract particles when this mesh is moved into?

If someone can just to apoint to me the direction to start will be nice…

Thanks

I guess thats a good start is to study more about Vectors Fields…Sounds promissing…

EDIT: No, problably I dont know whats Fileds means…kkkk

New approach: Two emitters, one only with suspended particles and Avoid Field module…Another simulating the wave…I dont know how…but we have a direction…

I thing that this last approach can to finish in something…

I dont know how to animate this but I think that is the way…