Hi,
Under UE4.27, I have tried to exposed both Texture and Texture Sample as user parameter then assign it via set emitter.
But it looks like I cannot set them properly either way:
- I cannot assign a Texture user parameter to a Texture Sample
- I can assign a Texture Sample user parameter to a Texture Sample on emitter, but the texture wasn’t read properly.
Under UE5.1, it seems Texture Sample now has an extra Texture User Parameter which does allow us to overwrite the default texture via user parameter, is the same possible in UE4.27?