Hey programmers,
currently, I’m creating a cinematic scene with bolts of lightning. Unfortunately, I’m not that good with Niagara yet and the documentation doesn’t talk about branching the beam emitter. As lightning is a beam that splits into smaller ones I’m looking for branching options within the beam emitter. Could you point me in the right direction to get the look and feel of the top header image in the unreal documentation? https://docs.unrealengine.com/en-US/…ect/index.html
Thanks in advance!
J.