Niagara Baker and Particles with Dynamic Material

In Unreal Engine 5’s Niagara Baker to bake VFX to flipbooks: Are animated ( by time inside the material ) materials supported to bake with the Niagara Baker ? Like e.g. a dynamic material with UV animation for a trail…

If I try it only shows the “first frame” of the particle with the dynamic material. All other particles work fine.

I don’t have much experience with niagara flipbook baker, but have you tried to feed a dynamic parameter from the emitter to the material instead of using time?

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Interesting idea. But your suggestion only works in the preview but not in the baker… -same like with the Time node inside the Material. :confused:

yes we can bake almost anything in niagara. https://youtu.be/WQOlJi7w5Ps

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Wow… cool! Even with alpha channel. Thank you very much! :slight_smile:
This helps a lot! You are the best!

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