In Unreal Engine 5’s Niagara Baker to bake VFX to flipbooks: Are animated ( by time inside the material ) materials supported to bake with the Niagara Baker ? Like e.g. a dynamic material with UV animation for a trail…
If I try it only shows the “first frame” of the particle with the dynamic material. All other particles work fine.
I don’t have much experience with niagara flipbook baker, but have you tried to feed a dynamic parameter from the emitter to the material instead of using time?