Niagara and Tessellation (Wave effect on surface)

Hello UE4 community,

I am trying to generate a wavy effect with Niagara particles on the surface of an invisible sphere.
My approach was to use tessellation with a noise and panner nodes in the sphere’s material, and the wave effect works great.
But I am unable to get the particles to follow the vertices of the mesh and update their position. I don’t know wich nodes to use, I have tried the Sample Static Mesh and Static Mesh Location, both referencing the Tesselated Sphere (with the material applied).
I have placed them both in Particle Spawn and Particle Update, but am unable to get it to work…

Do any of you have an idea on how to achieve this?

This is my first question ever here, so please tell me if I need to be more precise!