Niagara and Movie render queue with alpha

I place a niagara particle system in a blueprint that I put inside my level. When I render with the “movie render queue” > no problem, I see my particles clearly.

I modify the project setting to accept alpha like this :
image

In my movie render queue preset, I activate “accumulator includes alpha”

When I render, I no longer see the particles unless a mesh is behind.

I don’t understand why, can you help me ?

Thanks a lot
JD

Hi! Did you solve this problem??

Not really ! I don’t really understand the problem.

Would love a solution for this as well. Using Ultra dynamic sky but I am not able to see the rain in my renders ( with stencil layers)

Try activating the Render CustomDepth Pass in the details panels and the Niagara System

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That didn’t work for me- any other suggestions? The alpha looks good in the RGB channels but fails to come through to the alpha channel.

I’m looking for a solution too. Can’t seem to render any niagra fluids as a separate layer in MRQ. Was hoping the render CustomDepth pass was the thing i’d missed. Or the EXR DWAB compression (not used) . Or the screen percentage console variable (turned off) . Such a shame as being able to adjust your sims is the comp is pretty much essential. If anyone gets this to work please share!