I place a niagara particle system in a blueprint that I put inside my level. When I render with the “movie render queue” > no problem, I see my particles clearly.
I modify the project setting to accept alpha like this :
In my movie render queue preset, I activate “accumulator includes alpha”
I’m looking for a solution too. Can’t seem to render any niagra fluids as a separate layer in MRQ. Was hoping the render CustomDepth pass was the thing i’d missed. Or the EXR DWAB compression (not used) . Or the screen percentage console variable (turned off) . Such a shame as being able to adjust your sims is the comp is pretty much essential. If anyone gets this to work please share!