Hello
How to make Niagara particles white like steam?!
I have minimal experience with Niagara, but really enjoying it so far however…
i have created a 3D Gas sim usning the Grid 3D Gas Master emitter template , basically out-of -the-box. The only thing I want to do at this point is make the sim white like steam. I’ve been digging through the documentation, default material and instance but can’t , for the life of me, find a way to make the particles render as pure-ish white - only the mid grey that is the default (in preview window and viewport). I can change ‘render color -smoke color’, but it is already set to white.
3D Gas sims can obviously have very complicated materials for rendering various elements (temperature, density, velocity etc), however i just wan to render the particles as white.
Any help on this would be greatly appreciated… hopefully easy for someone familiar with this system!
Cheers
Corey
Hello there @coreymurray! Let’s try to figure this one out.
Please try the following steps to alter the smoke color for the emitter:
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Expand the Lights section, and the extra options beneath it
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There should be two nodes called Lgt1 and Lgt2 Defaults, which control what the smoke looks like (as long as you don’t have anything else connected in the scene)
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Adjust the settings for your desired effect. You can control color, intensity, light direction, and shadow density
Hi brs-sebascova and thanks for your reply.
I can’t see any lights in the emitter settings:
Could you show where those light settings are?
In any case won’t that just be in the preview? The sim will end up in a map with lighting - will that conflict? Also wondering what happens if you make it white?
My main goal is to create white particles, so the sim looks like dense steam.
Cheers
Corey
Hello again @coreymurray!
You are correct, checking the latest UE version, master emitter seems to have been reworked, so this method won’t do anymore, apologizes for that.
Let’s try a different approach, I would suggest starting new, and following the community guide for creating a steam emitter from scratch, as seen here:
https://dev.epicgames.com/documentation/en-us/unreal-engine/how-to-create-a-steam-effect-in-niagara-for-unreal-engine?application_version=5.2
Additionally, here’s an alternative quick method for thin steam:
Thanks again for the reply.
I went trough those videos and they are really handy, but don’t address the core issue of creating a material to render VDB/Particles as pure white steam. I’m wondering whether a simple material could work… from what i understand, steam appears white due to its light-scattering properties not emitting light as per fire or plasma.