Summary
At the end of a round (the first round) the next round never loads. Scoreboard pops up normally, then once it’s done the ‘freeze’ starts. I can look around but can’t move or interact with anything. After around 30 to 100 seconds, it disconnects and sends me back to the lobby with a network error message in the lobby.
Pushing changes in UEFN also takes me back to the lobby with a “Network Connection Lost” (errors.com.epicgames.common.processing). or "Server Stopped Responding to Connection "(errors.com.epicgames.common.processing). error message.
I don’t get a network error message on any other map but this one.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
- Enter the map of the private island code or launch the UEFN session of the map.
- Start the game.
- Press “End Game” or let the round timer end in a UEFN session or private island code.
Alternative reproduction: Pushing changes to the UEFN session also takes me directly back to the lobby with the network error message.
Expected Result
The first round ends, the map reloads, and Round 2 begins normally. When pushing changes, the map should reload and the UEFN session should continue.
Observed Result
The world does not load. The player can look around but cannot move or interact with anything. After around 30 to 100 seconds the session disconnects to the lobby with a “Network Connection Lost” (errors.com.epicgames.common.processing). or "Server Stopped Responding to Connection "(errors.com.epicgames.common.processing). error message
Platform(s)
PC (windows 11)
Island Code
1025-8797-1902
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Video
Additional Notes
Island code above is a private island code of the affected version. The published/public version of the map uses different mechanics then the private island code with the issue, it doesn’t have this same issue.
The island code of the public version of the map is 6174-3309-4208.
I don’t think it’s an actual network connection error on my part because every other map works normally. Memory of the map is around 50,000. Here’s some more detail of the possible cause in case this helps:
From the UEFN output log. Successful load at session start:
SpatialGameplayActorLoadingStateUpdated: ESpatialLoadingState::Initializing → Ready → Ready → ReadOnly, then MinigameStateChanged: Setup → Transitioning → WaitingForCameras → Warmup → InProgress
Failed load at round end, same session:
MinigameStateChanged: PostGameTimeDilation → PostRoundEnd → SpatialGameplayActorLoadingStateUpdated: ESpatialLoadingState::Initializing → MinigameStateChanged: PostGameReset → nothing further. No errors logged. 30 seconds later the Valkyrie beacon times out with ConnectionTimeout.
An older revision of the same island using different mechanics transitions rounds correctly, and the build string is ++Fortnite+Release-42.10-CL-57819926, region NAE.
If any more logs are needed let me know, but I would prefer to send the logs privately.


