NEWS
Presenting the winners of the 2022 Epic MegaJam!
The time has come to announce the finalists of the 2022 Epic MegaJam! Teams of up to five had just seven days to create a game from scratch using the theme ‘As Above, So Below’- and participants did not disappoint, with over 525 games and 3250 signups quickly becoming our largest MegaJam to date!
Unreal Challenge: Creep It Real–Deadline Reminder
Witching hour for our Worldbuilding Unreal Challenge: Creep It Real is almost upon us! Participants have until the end of October 29th to submit their entry to compete to be in for a chance to win cash and other fantastic prizes
October Marketplace Sale: over 1,500 products—now 50% off
October’s Marketplace sale is here, and there are many products to choose from this month, with over 1,500 products now 50% off until October 30th.
How to use RealityCapture to scan yourself for Mesh to MetaHuman
In June, we launched Mesh to MetaHuman, the first feature in the new MetaHuman Plugin for Unreal Engine. Now, the Capturing Reality team has come up with a tutorial to show you how you can take yourself in all your glory, from your mirror to your screen in a new tutorial–where we show you how to take the first steps towards turning yourself (or someone else) into a fully rigged MetaHuman, ready for use in Unreal Engine, with no expensive setup required.
Check out inspiring Epic MegaGrant stories from all around the globe
Since 2019, Epic MegaGrants have supported 1,813 projects across six continents and 92 countries. Hear from a handful of these outstanding recipients–learn their stories, struggles, goals, and inspirations.
Unreal Engine streamlined the transition to a new engine for New Tales from the Borderlands
In one of our latest developer interviews, we chatted with the team behind New Tales from the Bordlands about the games design shift and how Unreal Engine allowed Gearbox Studio Quebec to lean into performance capture without concern over production bottleneck by using tools–allowing them to focus even more on the resplendent universe, characters and storylines that fans of the franchise love!
Witchfire is a first-person roguelite designed for those who don’t like roguelites.
The Astronauts Creative Director and Co-Founder discusses the development process behind Witchfire– including the initial plan of the studio’s upcoming first-person roguelite powered by Unreal Engine set in a grim, dark fantasy universe. Learn more about how the game utilizes photogrammetry to achieve stunning visuals, how the studio leveraged UE’s audio engine and more.
COMMUNITY SPOTLIGHTS
Follow the thoughts of Diana as she makes a choice that could assist in determining the fate of our planet in this thought-provoking and well-made CG short film by Argentum Studio.
Created during their mentorship project at Think Tank Training Center, with welcomed guidance, Klaudia Litwinski let their talent shine in their latest environment, Dragon Fish House–where they were able to introduce different workflows and techniques that allowed them to deeply conceptualize their environment, especially when it came to shaders and sculpting.
Get closer to the breathtaking nature of Colorado in Vertex Interactive’s latest cinematic piece, Colorado Nature–which is also available on the Unreal Marketplace. The landscape is over an astonishing 900 square kilometers, based on LiDAR data–the vegetation is even spread out according to an actual-world vegetation coverage map to really bring the beautiful setting to life and do it justice!