News and Community Spotlight | June 1, 2023

In this week’s News and Community Spotlight, we cover technical updates for Unreal Engine 5.2, how the MetaHuman and UE were used to create a believable virtual K-pop band, game development challenges, and more!

Watch above, and grab the link below where you can find out all the information and links mentioned in the video!

News

Unreal Engine 5.2 brings native support for Apple Silicon and other developments for macOS
Starting with Unreal Engine 5.2, the Unreal Editor for macOS is built and distributed as a universal binary, providing native support for past-generation Intel-based and current-generation Apple Silicon-based Macs in a single package.

Meet MAVE: the virtual K-pop stars created with Unreal Engine and MetaHuman
Find out how Metaverse Entertainment used MetaHuman and Unreal Engine to create a natural, believable, and charming virtual K-pop band, creating a new wave in the genre that has garnered over 21 million views.

Inside Level Zero’s war-torn game development
Be inspired by the developer interview with Doghowl Games and how it overcame monumental challenges to development and stay true to its original ambition for Level Zero, using their ingenuity, perseverance, passion, and the tools the studio skillfully leveraged within the Unreal Engine ecosystem.

DRAGON QUEST TREASURES is an charming RPG offshoot about the excitement of treasure hunting
Cute monsters, treasures, and a franchise that has enthralled fans for 36 years! The latest in that franchise, DRAGON QUEST TREASURES developed by Square Enix and TOSE. Discover how they utilized Unreal Engine’s Blueprints, Sequencer, and more to bring the spirit of treasure hunting to life!

Community Spotlights

Illuvium Overworld - Brightland Steppes
Here is a vibrant and stylized environment from Senior 3D Environment Artist Salvatore Gambino and the team behind the upcoming game from Illuvium, Overworld. In this fantastical setting, you can see how they have strived for a cohesive, vertically designed monument of a map.

Living in the Sky
Environment and Lighting Artist Francisco has unveiled their latest exploration into stylized pieces, creating everything from scratch utilizing ZBrush, Quixel Mixer, Blender, and Unreal Engine to realize their inspiration.

Adventures with Comfort
Follow and feel the road of merchants traveling across the land, and seasons, with a futuristic twist. Take a trip to Senior Environment Artist Victoria Zavhorodnia’s ArtStation to dive into how they created Adventures with Comfort using Maya, Substance, Zbrush, and Unreal Engine for the ArtStation Challenge, Medieval Back and Forth.

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