News and Community Spotlight | January 26, 2023

News

MegaGrants Week
Epic MegaGrants week is upon us! through new stories, artist insights, and tips on what makes projects stand out!

Dream game, no compromises: How a solo dev made Omno
Omno is an inspiring project, which dreams are likely to be measured against–but it wasn’t easy. Following your dreams takes guts, and solo developer Jonas Manke knows all too well! Studio Inkyfox founder discusses how he made the critically-acclaimed adventure game Omno, what inspirations he drew from, and the journey from crowdfunding to receiving an Epic MegaGrant.

Kibwe is an upcoming UE5 animated film from Mozambique, Africa
With drive, determination, talent, and Unreal Engine 5, FX Animation Studio hopes to inspire its local community of Mozambique. Kibwe, their upcoming animated movie that houses such cultural significance as a project, is about a young girl on a fantastic adventure to discover herself.

Snacko husband-wife duo fix a ruined island with sprightly cats and a MegaGrant
Learn about the colorful game that mixes 3D aesthetics with 2D-character pixel art, along with how husband and wife indie developer duo finished this cat-centric farm sim adventure, Snacko, with the help of their cats and an Epic MegaGrant.

How the Green Fairy morphed into a transmedia franchise for Conical
The Green Fairy does it all– VR, TV shows, Tik Tok vlogs, and video games. In this spotlight, MegaGrant recipient CONICAL shows us just how far you can take a good idea if you’re having fun and staying creative.

Real Virtual Beauty Training: diverse and authentic character design
Designing a broad range of characters provides the opportunity to achieve greater originality and creativity and play a crucial role in diversity in the games industry, especially for women and girls. Supported by Dove, the Centre for Appearance Research, and the Education team, this course will guide you through defining real virtual beauty, introspection and co-design, technical tips, and more.

Tutorial Spotlights

MetaSounds | Matt Spendlove
xplore the MetaSounds Editor and the hierarchy of MetaSounds: patches, sources, and presets by Matt Spendlove, and learn how to craft interactive audio experiences influenced by player proximity, controlled by blueprints or keyframed in Sequencer.

Creating your First Game in UE5 - Movable Platforms | Mega Mao Mao
Are you just starting out with Unreal Engine 5 and looking for beginner-friendly tutorials–here is one of a series of small but handy tutorials on creating your first game in UE5 by the experienced Level Artist and MegaGrant recipient, Mega Mao Mao. Whether you want to jump or glide, let’s learn about Movable Platforms!

Building a Texture Utility with the Unreal Python API | Isaac Oster
Learn the perfect workflow and convenient process for gathering, evaluating, and modifying properties on all textures within a ‘level’ using the Unreal Python API. If you’re getting started with UE or the Unreal Python API, Tutorial Creator Isaac Coster has a tutorial on that too!

Community Spotlights

Iceland
Take a trip to Iceland, or don’t; you no longer need to, now that Architect and 3D Artist Aurelien has finished up their breathtaking and transporting piece that perfectly captures the beauty of Iceland.

Gripper
Wheel spin your way through surreal biomes filled with living nightmares, eerie caves, and brutal bosses to keep driving the road to freedom–and that’s not even nightmare mode in Gripper, a stylized top-down action-RPG ‘rip-and-grip by Heart Core.

Land Ahoy
Waiting for the museum to open? Set sail instead–to the cute and cozy town builder game that blends relaxing gameplay where you can build, farm, gather, and craft at your own pace, or if you want some action, head to other islands or the high seas to see what you can see, with up to 4 friends!

2 Likes