Newly spawned actors outside of particular area are not lit properly

Thanks for the response.

  1. The PP volume is infinite I’ve found out. And I believe my camera must be inside it as a result.

  2. I’ve pinpointed the problem down to the location the blocks are spawned - doesn’t matter when they are spawned. New blocks can be created until they reach that line, then they look like that. I am creating a sort of level editor for my puzzle game and want the ability to create and destroy rows in game, so I cannot just spawn the lot.

  3. I have one directional light aiming down towards the grid, with very low intensity.

  4. These are all the same type of cube.

I have found a workaround. The cubes were sized 275x275x275, so I’ve now made them 50x50x50 and moved the camera closer, and I can thus fit more cubes on the screen before they reach that distance threshold. I am still curious as to why this happens though.