I need some help with a problem I’m facing. Whenever I spawn a cube into my world outside of a particular area, the lighting/colour on the cubes is off.
Here are some images of what is happening - before and after adding a new row of cubes.
I have a camera, a bunch of actors that contain these cube meshes with a custom material, a PostProcessLightVolume, and a LightMassImportanceVolume.
I thought it would be one of the volumes, but changing their size via changing their scale or box size in the XY dimensions doesn’t seem to affect anything.
Any ideas? Any help would be greatly appreciated.