Newbie Questions

Sup guys, Brad here.

Making a 2D Game and need some help

What scale size should I make my characters? I’m using gimp and im not 100% Ive looked everywhere and couldnt find the right size.

I haven’t worked with any of the 2D features in UE4 but I would suggest to do what ever scale you want, its your game your rules!

but if you want to make it easier to keep track of try keep the scale consistent.
like I said , I haven’t work with 2D, but if your using low res stuff, maybe try use the pixels as a reference.

Ken here, just starting out with Unreal and looking to connect with other newbies. I figure if we get a group of us together we can do more damage that way. :slight_smile:

Seriously though, we all start out with the same deer in headlights feel and as we learn and gain confidence in the software, we might benefit from other newbies to bounce ideas off of and provide entertainment for the elite masters of this software in the process and maybe they’ll pop in with some advice to steer us in the right directions from time to time. :slight_smile: Generally, I’m hoping to find best practices for all this and get myself organized.

Personally, I’ve been using 3ds Max for decades now, having started out with the DOS version 2.0. I’ve been trying to compile a list of things I want to learn in UE. Here’s what I have so far:

Phase (1) Import/Export (I know that the format is FBX 2014 as of the most recent documentation)
I want to set up a multi-user Asset Management system, where we construct files that can be shared and backed up regularly, that are protected from accidental deletion.

Phase (2) Blueprints, Particles, Lighting and Sequencer, animation output

Phase (3) Characters, base models + animation (techniques), Interactive level design

Phase (4) Aesthetic VFX enhancements

Anyone interested in chatting about this stuff, consider this a place to talk shop. Newbies especially. :slight_smile: We can all learn from each other’s experiences and discoveries.