Newbie here. How to create an animation that doesn't have a "locked" root-bone?

So I’ve been learning animation and skeleton the past few days and trying to create a parkour animation. I referenced GASP for the parkour system and realized that the system is dependent on the animations having a root-bone that perfectly aligns to the motion of the character. Like so:

Notice how the root-bone is not locked to the pelvis in distance (which is what I learned to do) and there is an attach-bone that I couldn’t figure out the purpose of.

How was this created? And what is the function of that attach-bone, is it needed?

For example, if I want to do that with this Mixamo animation, how should I do it?

If I’m understanding your question correctly, you just need to look up what Root Motion animations are and how the system for it works.

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