So I’ve been learning animation and skeleton the past few days and trying to create a parkour animation. I referenced GASP for the parkour system and realized that the system is dependent on the animations having a root-bone that perfectly aligns to the motion of the character. Like so:
Notice how the root-bone is not locked to the pelvis in distance (which is what I learned to do) and there is an attach-bone that I couldn’t figure out the purpose of.
How was this created? And what is the function of that attach-bone, is it needed?
For example, if I want to do that with this Mixamo animation, how should I do it?