I’m building a base material to use for a lot of instancing with different textures, and currently working on the detail textures part. At present it’s looking like this - three texture sample parameters, all using the same texture, with different scaling.
However, since all three are using the same texture, I’d like to be able to feed the same texture into all three and end up with just one parameter to change in an eventual material instance. Something like this (expertly drawn with a mouse):
Is that possible in any way? Doesn’t have to be EXACTLY like this, as long as I end up with a single texture that changes all three at once.