New Water in Unreal Engine 4 with Nvidia ? import?

Next gen physics system ?

**I’m seeing a breakthrough in the field of physical even that may exceed the basics of CE3.

The peculiarity of water, liquid, breaking things (assync) makes better handling.

I think this could drastically change the game better.**

Example : Water Shader / Collision / Physics

Engines UE4 (GitHub)

Currently that is part of Nvidia Gameworks and is not going to be added to UE4. However, Nvidia has a branch of UE4 that has Flex and other Gameworks technologies available: NVIDIA GameWorks Integration - General Discussion - Unreal Engine Forums