Drakgoku
(Drakgoku)
1
Next gen physics system ?
**I’m seeing a breakthrough in the field of physical even that may exceed the basics of CE3.
The peculiarity of water, liquid, breaking things (assync) makes better handling.
I think this could drastically change the game better.**
Example : Water Shader / Collision / Physics
Engines UE4 (GitHub)
Currently that is part of Nvidia Gameworks and is not going to be added to UE4. However, Nvidia has a branch of UE4 that has Flex and other Gameworks technologies available: NVIDIA GameWorks Integration - General Discussion - Unreal Engine Forums