I’m not sure if direct input is required here. As I explained the gloves are to be used with the OSVR’s positional tracking system which I forgot to mention that is done by a IR Camera that comes with the OSVR. I’m not a hardware god or anything so I’m really not sure if what I’m saying is correct but to me it seems direct input would be for stuff like the flight stick that was mentioned in the thread you posted since its not being used in conjunction with anything like a VR headset’s positional tracking. That’s how I’m taking everything though. Please let me know if that’s not the case though since I’m trying to learn as this goes ![]()
To answer one of your questions though, Manus is still in development and that won’t be the final product. The versions being shipped out this month are developer kits and the consumer version will be released later in 2016. They are still trying to get it more refined as well as get more HMD’s such as the Oculus Rift to work with them.
The Manus gloves are open source which their SDK can be found here as posted on the first topic post:
Manus SDK (and other Manus repos): MANUS · GitHub
I just found the plugin you were talking about made by Cyxx for the Perception Neuron Mocap Suit. He did a lot of work there and that’s inspiring to me, just another person to add to the list of great community members, haha. To be honest I don’t care about getting a grant or anything because my whole goal with game design is to do what everyone should be doing which is pushing the limits of all software and hardware that is available. The Manus gloves might be the next step in the process to getting a full interactive VR environment which is why I really think UE4 and the community can help make that a goal that can be achieved. I would love to see a bunch of tech combined to make the ultimate experience which is what I’m trying to do. Someone that could make a game or something that combines an HMD (Oculus, OSVR, whatever) with the Manus gloves and Virtuix Omni or whatever tech they wanted then we’ll have the start of some amazing VR games for E-Sports, etc.
Could you explain your crowdfunding idea though? I’m interested to know how that would help unless your saying raise money for the Manus UE4 development which would gain attention from other developers. Someone could get interested during the crowdfunding phase and whatever money is raised could go to that developer?