Mike, Lauren, Ryan and Yannick are coming on to the livestream to discuss the new improvements that went into VR Mode just before GDC. During the State of Unreal keynote, Ryan Brucks and Lauren got to do some hands-on demonstrations live on stage, but now the team behind the tech is here to discuss the updates in detail. The full release of these updates to VR Mode is not far away, but these changes are available now on GitHub for you to check out!
Thursday, March 23rd @ 2:00PM ET Countdown]
Mike Fricker - Technical Director - @mike_fricker](https://twitter.com/mike_fricker)
Lauren Ridge - Tools Programmer - @LRRidge](https://twitter.com/LRRidge)
Yannick Lange - Tools Programmer - @Yanniiiiiiiick](https://twitter.com/Yanniiiiiiiick**)
Ryan Brucks - Principal Tech Artist - @ShaderBits](https://twitter.com/ShaderBits**)
Alexander Paschall - Community Manager - @UnrealAlexander](https://twitter.com/UnrealAlexander)
Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it’s not always possible to answer everyone’s questions as they come up. This is especially true for off-topic requests, as it’s rather likely that we don’t have the appropriate person around to answer. Thanks for understanding!