Hey, i’m working on the same project as Zebs (Above)
We’ve been blocked on last-gen consoles (Switch, PS4, Xbox One) since July 20, 2025, when there was an outage with the cook system (valkyrie-cook-api).
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Our project worked fine up to revision 2748, but from 2749 (July 20 - 9:35am) onwards it has never worked on last-gen consoles (though PC still works).
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The problem started the same morning as the URC update (linked: https://forums.unrealengine.com/t/major-issues-with-new-version-of-revision-control-urc2/2601917/41) and at the same time as widespread candidate module validation failures. (https://forums.unrealengine.com/t/failed-to-cook/2611253/2)
 
Current Symptoms
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PC sessions launch fine (private & published).
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Switch/PS4/Xbox One fail with:
Out-of-order slow task construction/destruction: destroying 'Matchmaking ...' but 'Uploading Assets' is at the top of the stack LogValkyrie: Error: FlowStep_ResolveSessionCandidates(): Candidate module [562929a6-493e-2b6d-91eb-ceb08b29db50] failed validation with error: [http_error_500: valkyrie-cook-api.prod.ucs.on.epicgames.com] - 
Even publishing an empty scene still fails on last-gen consoles with the same error.
 
What we’ve tested
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Deleted Verse, SceneGraph, Data Layers, Icehook content, shaders, heavy VFX.
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Reduced project size & actors.
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Last working build (rev 2748) → same
projectId+ samemoduleId. - 
Since the July 20 cook outage, all syncs bind to the same module ID (
562929a6-493e-2b6d-91eb-ceb08b29db50) which now fails validation only on last-gen. 
Request
Could you please:
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Investigate whether module
562929a6-493e-2b6d-91eb-ceb08b29db50was corrupted during the July 20 cook outage? - 
Invalidate/recook or reset this module binding for our project (
projectId:59d327d9-47d0-37c8-1747-5ab22f2b9c94) so it can target last-gen again. - 
Confirm if there is a known issue with the URC update + candidate module validation on last-gen.
 
This issue has blocked us for months, and since it reproduces even on empty maps, it looks like a backend module validation problem rather than our content.
Thanks so much for digging into this.