I’m new to Unreal so maybe it’s obvious but idk! Filepath for plane shape is: StarterContent > Shapes > Shape_Plane.
I’m using these as my road/buildings/etc. For buildings, I build from the outside in, so when time comes to look at the wall from the inside, it’s like a Klingon cloaking device was installed on it (aka invisible, but directional sliding grabbers still register that it’s there).
I also just discovered that there seems to be a set side where it appears to be solid, so even if I turn it sideways, one side will be solid and the other invisible (i.e., not just inside to outside view).
Why does this happen and how do I make it so I can see these planes from the inside?
Screenshots attached. Angled for better perspective.
Thank you for your time!