New to UE. not game dev, questions about realtime mesh alterations

OK that’s pretty much what I had going on.

I have enabled ProceduralMeshComponent and have been working with it.

Running UE-4.62.2; and I’m having a problem where when I load my project the UE4 editor crashes. Its not clear what caused it, but I understand that it initially crashed while editing my CPP files and I kept writing code after that, and havent been able to load said project since.

Again. Would love some help troubleshooting. And much appreciated !

Posting a log and screenshot of the error.

marine.log (40.8 KB)

I obscured a few things out of personal preference. I don’t believe they are necessary.