Not using cached read wrapper Started task graph with 5 named threads and 23 total threads with 3 sets of task threads. Stats thread started at 0.325842 Loaded GFSDK_Aftermath_Lib.x64.dll ICU TimeZone Detection - Raw Offset: -7:00, Platform Override: '' Mounting plugin MeshPainting Mounting plugin XGEController Mounting plugin AISupport Mounting plugin Paper2D Mounting plugin EnvironmentQueryEditor Mounting plugin CameraShakePreviewer Mounting plugin LightPropagationVolume Mounting plugin AssetManagerEditor Mounting plugin CryptoKeys Mounting plugin CurveEditorTools Mounting plugin DataValidation Mounting plugin FacialAnimation Mounting plugin GameplayTagsEditor Mounting plugin GeometryMode Mounting plugin MacGraphicsSwitching Mounting plugin MaterialAnalyzer Mounting plugin MobileLauncherProfileWizard Mounting plugin PluginBrowser Mounting plugin SpeedTreeImporter Mounting plugin Niagara Mounting plugin CLionSourceCodeAccess Mounting plugin CodeLiteSourceCodeAccess Mounting plugin GitSourceControl Mounting plugin AnimationSharing Mounting plugin KDevelopSourceCodeAccess Mounting plugin NullSourceCodeAccess Mounting plugin PerforceSourceControl Mounting plugin PluginUtils Mounting plugin PlasticSourceControl Mounting plugin PropertyAccessNode Mounting plugin SubversionSourceControl Mounting plugin RiderSourceCodeAccess Mounting plugin UObjectPlugin Mounting plugin DatasmithContent Mounting plugin AlembicImporter Mounting plugin AutomationUtils Mounting plugin BackChannel Mounting plugin VariantManagerContent Mounting plugin VisualStudioCodeSourceCodeAccess Mounting plugin VisualStudioSourceCodeAccess Mounting plugin XCodeSourceCodeAccess Mounting plugin ChaosCloth Mounting plugin ChaosClothEditor Mounting plugin ChaosEditor Mounting plugin ChaosSolverPlugin Mounting plugin ChaosNiagara Mounting plugin CharacterAI Mounting plugin GeometryCache Mounting plugin GeometryProcessing Mounting plugin GeometryCollectionPlugin Mounting plugin AndroidMedia Mounting plugin AvfMedia Mounting plugin ImgMedia Mounting plugin MediaCompositing Mounting plugin MediaPlayerEditor Mounting plugin WebMMedia Mounting plugin WmfMedia Mounting plugin MotoSynth Mounting plugin PlanarCut Mounting plugin PlatformCrypto Mounting plugin ProxyLODPlugin Mounting plugin SkeletalReduction Mounting plugin UdpMessaging Mounting plugin TcpMessaging Mounting plugin ActorSequence Mounting plugin LevelSequenceEditor Mounting plugin MatineeToLevelSequence Mounting plugin TemplateSequence Mounting plugin LauncherChunkInstaller Mounting plugin OnlineSubsystem Mounting plugin OnlineSubsystemNull Mounting plugin OnlineSubsystemUtils Mounting plugin ActorLayerUtilities Mounting plugin AndroidDeviceProfileSelector Mounting plugin AndroidMoviePlayer Mounting plugin AndroidPermission Mounting plugin AppleImageUtils Mounting plugin AppleMoviePlayer Mounting plugin ArchVisCharacter Mounting plugin AssetTags Mounting plugin AudioCapture Mounting plugin AudioSynesthesia Mounting plugin CableComponent Mounting plugin ChunkDownloader Mounting plugin CustomMeshComponent Mounting plugin EditableMesh Mounting plugin ExampleDeviceProfileSelector Mounting plugin GoogleCloudMessaging Mounting plugin GooglePAD Mounting plugin IOSDeviceProfileSelector Mounting plugin LinuxDeviceProfileSelector Mounting plugin LocationServicesBPLibrary Mounting plugin MobilePatchingUtils Mounting plugin ScreenshotTools Mounting plugin PhysXVehicles Mounting plugin PostSplashScreen Mounting plugin ProceduralMeshComponent Mounting plugin PropertyAccessEditor Mounting plugin RuntimePhysXCooking Mounting plugin SignificanceManager Mounting plugin SoundFields Mounting plugin Synthesis Mounting plugin WebMMoviePlayer Mounting plugin LuminPlatformFeatures Mounting plugin WindowsMoviePlayer Mounting plugin MagicLeap Mounting plugin MagicLeapLightEstimation Mounting plugin MagicLeapMedia Mounting plugin MagicLeapPassableWorld Mounting plugin MLSDK Mounting plugin ContentBrowserAssetDataSource Mounting plugin ContentBrowserClassDataSource Mounting plugin OnlineSubsystemGooglePlay Mounting plugin OnlineSubsystemIOS Mounting plugin OculusVR Mounting plugin SteamVR Cannot use XGE Controller as Incredibuild is not installed on this machine. Using libcurl 7.55.1-DEV - built for x86_64-pc-win32 - supports SSL with OpenSSL/1.1.1 - supports HTTP deflate (compression) using libz 1.2.8 - other features: CURL_VERSION_SSL CURL_VERSION_LIBZ CURL_VERSION_IPV6 CURL_VERSION_ASYNCHDNS CURL_VERSION_LARGEFILE CURL_VERSION_IDN CurlRequestOptions (configurable via config and command line): - bVerifyPeer = true - Libcurl will verify peer certificate - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy - bDontReuseConnections = false - Libcurl will reuse connections - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host - LocalHostAddr = Default - BufferSize = 65536 OSS: Creating online subsystem instance for: NULL WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] MLSDK not found. This likely means the MLSDK environment variable is not set. Build: ++UE4+Release-4.26-CL-15973114 Engine Version: 4.26.2-15973114+++UE4+Release-4.26 Compatible Engine Version: 4.26.0-14830424+++UE4+Release-4.26 Net CL: 14830424 OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz, GPU: Intel(R) UHD Graphics 630 Compiled (64-bit): Apr 12 2021 06:14:10 Compiled with Visual C++: 19.24.28315.00 Build Configuration: Development Branch Name: ++UE4+Release-4.26 Command Line: -EpicPortal -epicusername=AirgeadLining -epicuserid=372dd78b0e4044f8abee0537310bffb0 -epiclocale=en Base Directory: C:/Program Files/Epic Games/UE_4.26/Engine/Binaries/Win64/ Allocator: TBB Installed Engine Build: 1 Number of dev versions registered: 29 Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4 Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44 Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12 Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43 FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40 Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/14062/Pictures/Unreal Projects/xxxxxxxxxxx/Saved/Config/Windows/Engine.ini] Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] Setting CVar [[s.AsyncLoadingThreadEnabled:0]] Setting CVar [[s.EventDrivenLoaderEnabled:1]] Setting CVar [[s.WarnIfTimeLimitExceeded:0]] Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] Setting CVar [[s.TimeLimitExceededMinTime:0.005]] Setting CVar [[s.UseBackgroundLevelStreaming:1]] Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] Setting CVar [[s.FlushStreamingOnExit:1]] Object subsystem initialized Setting CVar [[con.DebugEarlyDefault:1]] Setting CVar [[r.setres:1280x720]] Setting CVar [[r.VSync:0]] Setting CVar [[r.RHICmdBypass:0]] Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/14062/Pictures/Unreal Projects/xxxxxxxxxxx/Saved/Config/Windows/Engine.ini] Setting CVar [[r.GPUCrashDebugging:0]] Setting CVar [[r.Mobile.DisableVertexFog:1]] Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]] Setting CVar [[r.MobileMSAA:1]] Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]] Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]] Setting CVar [[r.Mobile.VirtualTextures:0]] Setting CVar [[r.DiscardUnusedQuality:0]] Setting CVar [[r.AllowOcclusionQueries:1]] Setting CVar [[r.MinScreenRadiusForLights:0.030000]] Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] Setting CVar [[r.PrecomputedVisibilityWarning:0]] Setting CVar [[r.TextureStreaming:1]] Setting CVar [[Compat.UseDXT5NormalMaps:0]] Setting CVar [[r.VirtualTextures:0]] Setting CVar [[r.VirtualTexturedLightmaps:0]] Setting CVar [[r.VT.TileSize:128]] Setting CVar [[r.VT.TileBorderSize:4]] Setting CVar [[r.vt.FeedbackFactor:16]] Setting CVar [[r.VT.EnableCompressZlib:1]] Setting CVar [[r.VT.EnableCompressCrunch:0]] Setting CVar [[r.ClearCoatNormal:0]] Setting CVar [[r.ReflectionCaptureResolution:128]] Setting CVar [[r.Mobile.ReflectionCaptureCompression:0]] Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] Setting CVar [[r.ForwardShading:0]] Setting CVar [[r.VertexFoggingForOpaque:1]] Setting CVar [[r.AllowStaticLighting:1]] Setting CVar [[r.NormalMapsForStaticLighting:0]] Setting CVar [[r.GenerateMeshDistanceFields:0]] Setting CVar [[r.DistanceFieldBuild.EightBit:0]] Setting CVar [[r.GenerateLandscapeGIData:0]] Setting CVar [[r.DistanceFieldBuild.Compress:0]] Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] Setting CVar [[r.SeparateTranslucency:1]] Setting CVar [[r.TranslucentSortPolicy:0]] Setting CVar [[r.CustomDepth:1]] Setting CVar [[r.CustomDepthTemporalAAJitter:1]] Setting CVar [[r.PostProcessing.PropagateAlpha:0]] Setting CVar [[r.DefaultFeature.Bloom:1]] Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]] Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] Setting CVar [[r.DefaultFeature.AutoExposure:0]] Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]] Setting CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]] Setting CVar [[r.UsePreExposure:1]] Setting CVar [[r.EyeAdaptation.EditorOnly:0]] Setting CVar [[r.DefaultFeature.MotionBlur:0]] Setting CVar [[r.DefaultFeature.LensFlare:0]] Setting CVar [[r.TemporalAA.Upsampling:0]] Setting CVar [[r.SSGI.Enable:0]] Setting CVar [[r.DefaultFeature.AntiAliasing:0]] Setting CVar [[r.DefaultFeature.LightUnits:1]] Setting CVar [[r.DefaultBackBufferPixelFormat:4]] Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]] Setting CVar [[r.StencilForLODDither:0]] Setting CVar [[r.EarlyZPass:3]] Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]] Setting CVar [[r.DBuffer:1]] Setting CVar [[r.ClearSceneMethod:1]] Setting CVar [[r.BasePassOutputsVelocity:0]] Setting CVar [[r.VertexDeformationOutputsVelocity:0]] Setting CVar [[r.SelectiveBasePassOutputs:0]] Setting CVar [[fx.GPUSimulationTextureSizeX:1024]] Setting CVar [[fx.GPUSimulationTextureSizeY:1024]] Setting CVar [[r.AllowGlobalClipPlane:0]] Setting CVar [[r.GBufferFormat:1]] Setting CVar [[r.MorphTarget.Mode:1]] Setting CVar [[vr.InstancedStereo:0]] Setting CVar [[r.MobileHDR:1]] Setting CVar [[vr.MobileMultiView:0]] Setting CVar [[r.Mobile.UseHWsRGBEncoding:0]] Setting CVar [[vr.RoundRobinOcclusion:0]] Setting CVar [[vr.ODSCapture:0]] Setting CVar [[r.MeshStreaming:0]] Setting CVar [[r.WireframeCullThreshold:5.000000]] Setting CVar [[r.RayTracing:0]] Setting CVar [[r.RayTracing.UseTextureLod:0]] Setting CVar [[r.SupportStationarySkylight:1]] Setting CVar [[r.SupportLowQualityLightmaps:1]] Setting CVar [[r.SupportPointLightWholeSceneShadows:1]] Setting CVar [[r.SupportAtmosphericFog:1]] Setting CVar [[r.SupportSkyAtmosphere:1]] Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]] Setting CVar [[r.SkinCache.CompileShaders:0]] Setting CVar [[r.SkinCache.DefaultBehavior:1]] Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]] Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]] Setting CVar [[r.MobileNumDynamicPointLights:4]] Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] Setting CVar [[r.Mobile.EnableMovableSpotlights:0]] Setting CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] Setting CVar [[r.GPUSkin.Support16BitBoneIndex:0]] Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]] Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]] Setting CVar [[r.SupportReversedIndexBuffers:1]] Setting CVar [[r.LightPropagationVolume:0]] Setting CVar [[r.Mobile.AmbientOcclusion:0]] Setting CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]] Setting CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]] Setting CVar [[r.Mobile.PlanarReflectionMode:0]] Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/14062/Pictures/Unreal Projects/xxxxxxxxxxx/Saved/Config/Windows/Engine.ini] Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/14062/Pictures/Unreal Projects/xxxxxxxxxxx/Saved/Config/Windows/Engine.ini] Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] Setting CVar [[s.AsyncLoadingThreadEnabled:0]] Setting CVar [[s.EventDrivenLoaderEnabled:1]] Setting CVar [[s.WarnIfTimeLimitExceeded:0]] Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] Setting CVar [[s.TimeLimitExceededMinTime:0.005]] Setting CVar [[s.UseBackgroundLevelStreaming:1]] Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] Setting CVar [[s.FlushStreamingOnExit:1]] Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/14062/Pictures/Unreal Projects/xxxxxxxxxxx/Saved/Config/Windows/Engine.ini] Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] Setting CVar [[gc.SizeOfPermanentObjectPool:0]] Setting CVar [[gc.FlushStreamingOnGC:0]] Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] Setting CVar [[gc.AllowParallelGC:1]] Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] Setting CVar [[gc.MaxObjectsInEditor:25165824]] Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] Setting CVar [[gc.CreateGCClusters:1]] Setting CVar [[gc.MinGCClusterSize:5]] Setting CVar [[gc.ActorClusteringEnabled:0]] Setting CVar [[gc.BlueprintClusteringEnabled:0]] Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] Setting CVar [[gc.MultithreadedDestructionEnabled:1]] Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/14062/Pictures/Unreal Projects/xxxxxxxxxxx/Saved/Config/Windows/Engine.ini] Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/14062/Pictures/Unreal Projects/xxxxxxxxxxx/Saved/Config/Windows/Engine.ini] Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/14062/Pictures/Unreal Projects/xxxxxxxxxxx/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.SkeletalMeshLODBias:0]] Setting CVar [[r.ViewDistanceScale:1.0]] Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/14062/Pictures/Unreal Projects/xxxxxxxxxxx/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.PostProcessAAQuality:4]] Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/14062/Pictures/Unreal Projects/xxxxxxxxxxx/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.LightFunctionQuality:1]] Setting CVar [[r.ShadowQuality:5]] Setting CVar [[r.Shadow.CSM.MaxCascades:10]] Setting CVar [[r.Shadow.MaxResolution:2048]] Setting CVar [[r.Shadow.MaxCSMResolution:2048]] Setting CVar [[r.Shadow.RadiusThreshold:0.01]] Setting CVar [[r.Shadow.DistanceScale:1.0]] Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] Setting CVar [[r.DistanceFieldShadowing:1]] Setting CVar [[r.DistanceFieldAO:1]] Setting CVar [[r.AOQuality:2]] Setting CVar [[r.VolumetricFog:1]] Setting CVar [[r.VolumetricFog.GridPixelSize:8]] Setting CVar [[r.VolumetricFog.GridSizeZ:128]] Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] Setting CVar [[r.LightMaxDrawDistanceScale:1]] Setting CVar [[r.CapsuleShadows:1]] Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/14062/Pictures/Unreal Projects/xxxxxxxxxxx/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.MotionBlurQuality:4]] Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] Setting CVar [[r.AmbientOcclusionMaxQuality:100]] Setting CVar [[r.AmbientOcclusionLevels:-1]] Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] Setting CVar [[r.DepthOfFieldQuality:2]] Setting CVar [[r.RenderTargetPoolMin:400]] Setting CVar [[r.LensFlareQuality:2]] Setting CVar [[r.SceneColorFringeQuality:1]] Setting CVar [[r.EyeAdaptationQuality:2]] Setting CVar [[r.BloomQuality:5]] Setting CVar [[r.FastBlurThreshold:100]] Setting CVar [[r.Upscale.Quality:3]] Setting CVar [[r.Tonemapper.GrainQuantization:1]] Setting CVar [[r.LightShaftQuality:1]] Setting CVar [[r.Filter.SizeScale:1]] Setting CVar [[r.Tonemapper.Quality:5]] Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] Applying CVar settings from Section [TextureQuality@3] File [C:/Users/14062/Pictures/Unreal Projects/xxxxxxxxxxx/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.Streaming.MipBias:0]] Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] Setting CVar [[r.Streaming.Boost:1]] Setting CVar [[r.MaxAnisotropy:8]] Setting CVar [[r.VT.MaxAnisotropy:8]] Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] Setting CVar [[r.Streaming.PoolSize:1000]] Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/14062/Pictures/Unreal Projects/xxxxxxxxxxx/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.TranslucencyLightingVolumeDim:64]] Setting CVar [[r.RefractionQuality:2]] Setting CVar [[r.SSR.Quality:3]] Setting CVar [[r.SSR.HalfResSceneColor:0]] Setting CVar [[r.SceneColorFormat:4]] Setting CVar [[r.DetailMode:2]] Setting CVar [[r.TranslucencyVolumeBlur:1]] Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] Setting CVar [[r.AnisotropicMaterials:1]] Setting CVar [[r.SSS.Scale:1]] Setting CVar [[r.SSS.SampleSet:2]] Setting CVar [[r.SSS.Quality:1]] Setting CVar [[r.SSS.HalfRes:0]] Setting CVar [[r.SSGI.Quality:3]] Setting CVar [[r.EmitterSpawnRateScale:1.0]] Setting CVar [[r.ParticleLightQuality:2]] Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/14062/Pictures/Unreal Projects/xxxxxxxxxxx/Saved/Config/Windows/Scalability.ini] Setting CVar [[foliage.DensityScale:1.0]] Setting CVar [[grass.DensityScale:1.0]] Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/14062/Pictures/Unreal Projects/xxxxxxxxxxx/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] Selected Device Profile: [Windows] Applying CVar settings loaded from the selected device profile: [Windows] Platform has ~ 16 GB [17009004544 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) Going up to parent DeviceProfile [] Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/14062/Pictures/Unreal Projects/xxxxxxxxxxx/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.SkeletalMeshLODBias:0]] Setting CVar [[r.ViewDistanceScale:1.0]] Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/14062/Pictures/Unreal Projects/xxxxxxxxxxx/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.PostProcessAAQuality:4]] Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/14062/Pictures/Unreal Projects/xxxxxxxxxxx/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.LightFunctionQuality:1]] Setting CVar [[r.ShadowQuality:5]] Setting CVar [[r.Shadow.CSM.MaxCascades:10]] Setting CVar [[r.Shadow.MaxResolution:2048]] Setting CVar [[r.Shadow.MaxCSMResolution:2048]] Setting CVar [[r.Shadow.RadiusThreshold:0.01]] Setting CVar [[r.Shadow.DistanceScale:1.0]] Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] Setting CVar [[r.DistanceFieldShadowing:1]] Setting CVar [[r.DistanceFieldAO:1]] Setting CVar [[r.AOQuality:2]] Setting CVar [[r.VolumetricFog:1]] Setting CVar [[r.VolumetricFog.GridPixelSize:8]] Setting CVar [[r.VolumetricFog.GridSizeZ:128]] Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] Setting CVar [[r.LightMaxDrawDistanceScale:1]] Setting CVar [[r.CapsuleShadows:1]] Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/14062/Pictures/Unreal Projects/xxxxxxxxxxx/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.MotionBlurQuality:4]] Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] Setting CVar [[r.AmbientOcclusionMaxQuality:100]] Setting CVar [[r.AmbientOcclusionLevels:-1]] Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] Setting CVar [[r.DepthOfFieldQuality:2]] Setting CVar [[r.RenderTargetPoolMin:400]] Setting CVar [[r.LensFlareQuality:2]] Setting CVar [[r.SceneColorFringeQuality:1]] Setting CVar [[r.EyeAdaptationQuality:2]] Setting CVar [[r.BloomQuality:5]] Setting CVar [[r.FastBlurThreshold:100]] Setting CVar [[r.Upscale.Quality:3]] Setting CVar [[r.Tonemapper.GrainQuantization:1]] Setting CVar [[r.LightShaftQuality:1]] Setting CVar [[r.Filter.SizeScale:1]] Setting CVar [[r.Tonemapper.Quality:5]] Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] Applying CVar settings from Section [TextureQuality@3] File [C:/Users/14062/Pictures/Unreal Projects/xxxxxxxxxxx/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.Streaming.MipBias:0]] Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] Setting CVar [[r.Streaming.Boost:1]] Setting CVar [[r.MaxAnisotropy:8]] Setting CVar [[r.VT.MaxAnisotropy:8]] Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] Setting CVar [[r.Streaming.PoolSize:1000]] Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/14062/Pictures/Unreal Projects/xxxxxxxxxxx/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.TranslucencyLightingVolumeDim:64]] Setting CVar [[r.RefractionQuality:2]] Setting CVar [[r.SSR.Quality:3]] Setting CVar [[r.SSR.HalfResSceneColor:0]] Setting CVar [[r.SceneColorFormat:4]] Setting CVar [[r.DetailMode:2]] Setting CVar [[r.TranslucencyVolumeBlur:1]] Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] Setting CVar [[r.AnisotropicMaterials:1]] Setting CVar [[r.SSS.Scale:1]] Setting CVar [[r.SSS.SampleSet:2]] Setting CVar [[r.SSS.Quality:1]] Setting CVar [[r.SSS.HalfRes:0]] Setting CVar [[r.SSGI.Quality:3]] Setting CVar [[r.EmitterSpawnRateScale:1.0]] Setting CVar [[r.ParticleLightQuality:2]] Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/14062/Pictures/Unreal Projects/xxxxxxxxxxx/Saved/Config/Windows/Scalability.ini] Setting CVar [[foliage.DensityScale:1.0]] Setting CVar [[grass.DensityScale:1.0]] Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/14062/Pictures/Unreal Projects/xxxxxxxxxxx/Saved/Config/Windows/Scalability.ini] Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] Applying CVar settings from Section [ConsoleVariables] File [C:/Users/14062/Pictures/Unreal Projects/xxxxxxxxxxx/Saved/Config/Windows/Engine.ini] Applying CVar settings from Section [ConsoleVariables] File [C:/Users/14062/Pictures/Unreal Projects/xxxxxxxxxxx/Saved/Config/Windows/Editor.ini] Computer: ENDEAVOR User: Jacob CPU Page size=4096, Cores=4 High frequency timer resolution =10.000000 MHz Memory total: Physical=15.8GB (16GB approx) Platform Memory Stats for Windows Process Physical Memory: 130.51 MB used, 130.51 MB peak Process Virtual Memory: 108.88 MB used, 108.88 MB peak Physical Memory: 8872.41 MB used, 7348.64 MB free, 16221.05 MB total Virtual Memory: 134213848.00 MB used, 3879.53 MB free, 134217728.00 MB total WindowsPlatformFeatures enabled Physics initialised using underlying interface: PhysX Using OS detected language (en-US). Using OS detected locale (en-US). No specific localization for 'en-US' exists, so the 'en' localization will be used. Setting process to per monitor DPI aware IME system deactivated. New Slate User Created. User Index 0, Is Virtual User: 0 Slate User Registered. User Index 0, Is Virtual User: 0 Failed to initialize OpenVR with code 110 D3D11 min allowed feature level: 11_0 D3D11 max allowed feature level: 11_0 D3D11 adapters: 0. 'NVIDIA GeForce GTX 1650' (Feature Level 11_0) 3962/0/8110 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de 1. 'Intel(R) UHD Graphics 630' (Feature Level 11_0) 128/0/8110 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086 2. 'Microsoft Basic Render Driver' (Feature Level 11_0) 0/0/8110 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 Chosen D3D11 Adapter: 0 Creating new Direct3DDevice GPU DeviceId: 0x1f91 (for the marketing name, search the web for "GPU Device Id") EnumDisplayDevices: 0. 'Intel(R) UHD Graphics 630' (P:1 D:1) 1. 'Intel(R) UHD Graphics 630' (P:0 D:0) 2. 'Intel(R) UHD Graphics 630' (P:0 D:0) 3. 'NVIDIA GeForce GTX 1650' (P:0 D:0) DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter Adapter Name: NVIDIA GeForce GTX 1650 Driver Version: 451.67 (internal:27.21.14.5167, unified:451.67) Driver Date: 7-5-2020 Texture pool is 2773 MB (70% of 3962 MB) RHI has support for 64 bit atomics Async texture creation enabled Array index from any shader is supported GPU Timing Frequency: 1000.000000 (Debug: 2 1) GeForceNow SDK initialized: 1 Loaded TargetPlatform 'AllDesktop' Loaded TargetPlatform 'Android' Loaded TargetPlatform 'Android_ASTC' Loaded TargetPlatform 'Android_DXT' Loaded TargetPlatform 'Android_ETC2' Loaded TargetPlatform 'AndroidClient' Loaded TargetPlatform 'Android_ASTCClient' Loaded TargetPlatform 'Android_DXTClient' Loaded TargetPlatform 'Android_ETC2Client' Loaded TargetPlatform 'Android_Multi' Loaded TargetPlatform 'Android_MultiClient' Loaded TargetPlatform 'IOSClient' Loaded TargetPlatform 'IOS' Loaded TargetPlatform 'Linux' Loaded TargetPlatform 'LinuxNoEditor' Loaded TargetPlatform 'LinuxClient' Loaded TargetPlatform 'LinuxServer' Loaded TargetPlatform 'LinuxAArch64NoEditor' Loaded TargetPlatform 'LinuxAArch64Client' Loaded TargetPlatform 'LinuxAArch64Server' Loaded TargetPlatform 'Lumin' Loaded TargetPlatform 'LuminClient' Loaded TargetPlatform 'MacNoEditor' Loaded TargetPlatform 'Mac' Loaded TargetPlatform 'MacClient' Loaded TargetPlatform 'MacServer' Loaded TargetPlatform 'TVOSClient' Loaded TargetPlatform 'TVOS' Loaded TargetPlatform 'WindowsNoEditor' Loaded TargetPlatform 'Windows' Loaded TargetPlatform 'WindowsClient' Loaded TargetPlatform 'WindowsServer' Building Assets For Windows Lib vorbis DLL was dynamically loaded. Ray tracing is disabled. Reason: r.RayTracing=0. Guid format shader working directory is -19 characters bigger than the processId version (../../../../../../Users/14062/Pictures/Unreal Projects/xxxxxxxxxxx/Intermediate/Shaders/WorkingDirectory/4432/). Cleaned the shader compiler working directory 'C:/Users/14062/AppData/Local/Temp/UnrealShaderWorkingDir/2CA483494DD4A7E75B13FAB28C8A8E4A/'. Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. Using Local Shader Compiler. Max Cache Size: 512 MB Loaded boot cache 0.08s 77MB C:/Users/14062/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc. Loaded Boot cache: C:/Users/14062/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/14062/Pictures/Unreal Projects/xxxxxxxxxxx/DerivedDataCache/DDC.ddp not found, will not use a pak cache. Unable to find inner node Pak for hierarchical cache Hierarchy. FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/14062/Pictures/Unreal Projects/xxxxxxxxxxx/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. Unable to find inner node CompressedPak for hierarchical cache Hierarchy. Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. Speed tests for C:/Users/14062/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.02 seconds Performance to C:/Users/14062/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=176.10MBs, RandomWriteSpeed=77.22MBs. Assigned SpeedClass 'Local' Using Local data cache path C:/Users/14062/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable Shared data cache path not found in *engine.ini, will not use an Shared cache. Unable to find inner node Shared for hierarchical cache Hierarchy. Using FreeType 2.10.0 SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 FAssetRegistry took 0.0051 seconds to start up Selected Device Profile: [Windows] Active device profile: [00000215056FB400][0000021504B78400 49] Windows Profiles: [00000215056FB400][0000021504B78400 49] Windows, [00000215056E4E00][0000021504B80580 49] WindowsNoEditor, [00000215056F8E00][0000021504B84700 49] WindowsServer, [00000215056E6C00][0000021504B88880 49] WindowsClient, [00000215056FAB00][0000021504B8CA00 49] IOS, [00000215056E5700][0000021504B90B80 49] iPadAir, [00000215056F9600][0000021504B94D00 49] iPadAir2, [00000215056B0600][0000021504B9CFC0 49] IPadPro, [00000215056B0700][0000021504B99000 49] iPadAir3, [00000215056FA500][0000021504BA1180 49] iPadAir4, [00000215056B3200][0000021504BA5300 49] iPadMini2, [00000215056F9B00][0000021504BA9480 49] iPadMini3, [00000215056B1F00][0000021504BAD600 49] iPadMini4, [00000215056FBC00][0000021504B7D740 49] iPadMini5, [00000215056A3E00][0000021504BB5980 49] iPhone6, [00000215056A3F00][0000021504BB19C0 49] iPodTouch6, [00000215056E4600][0000021504BC1C80 49] iPhone7, [00000215056E6400][0000021504BBDCC0 49] iPodTouch7, [00000215056A1200][0000021504BC4180 49] iPhone5S, [00000215056E5600][0000021504BC8300 49] iPhone6Plus, [00000215056A2700][0000021504BCC480 49] iPhone6S, [00000215056E4300][0000021504BD0600 49] iPhone6SPlus, [00000215056A1A00][0000021504BD4780 49] iPhone7Plus, [00000215056E7200][0000021504BD8900 49] iPhoneSE, [00000215056A3B00][0000021504BDCA80 49] iPhone8, [00000215056E6600][0000021504BE0C00 49] iPhone8Plus, [00000215056A3200][0000021504BE4D80 49] iPhoneX, [00000215056E7F00][0000021504BE8F00 49] iPhoneXS, [00000215056A1400][0000021504BED080 49] iPhoneXSMax, [00000215056E4500][0000021504BF1200 49] iPhoneXR, [00000215056A0E00][0000021504BF5380 49] iPhone11, [00000215056E7900][0000021504BF9500 49] iPhone11Pro, [00000215056A1800][0000021504BFD680 49] iPhone11ProMax, [00000215056E7800][0000021504BB97C0 49] iPhoneSE2, [00000215056A1300][0000021504C01900 49] iPhone12Mini, [00000215056E4C00][0000021504C05A40 49] iPhone12, [00000215056A1D00][0000021577275B80 49] iPhone12Pro, [00000215056E7500][000002157727DD00 49] iPhone12ProMax, [00000215056A2200][00000215772801C0 49] iPadPro105, [00000215056E5800][0000021577284340 49] iPadPro129, [00000215056A2900][00000215772884C0 49] iPadPro97, [00000215056E7700][0000021505C34640 49] iPadPro2_129, [00000215056A1B00][0000021505C387C0 49] iPad5, [00000215056E4800][0000021505C3C940 49] iPad6, [00000215056A2E00][0000021505C48AC0 49] iPad7, [00000215056E4100][0000021505C4CC40 49] iPad8, [00000215056A2000][0000021505C50DC0 49] iPadPro11, [00000215056E6700][0000021505C60F40 49] iPadPro2_11, [00000215056A0500][0000021505C650C0 49] iPadPro3_129, [00000215056E7300][0000021505C69240 49] iPadPro4_129, [00000215056A2400][0000021505C6D3C0 49] AppleTV, [00000215056E4900][0000021505C71540 49] AppleTV4K, [00000215056A0800][0000021505C756C0 49] TVOS, [00000215056E5A00][0000021577279800 49] Mac, [00000215056A3A00][0000021505C91940 49] MacClient, [00000215056E5100][0000021505C95A80 49] MacNoEditor, [00000215056A0A00][0000021505C99BC0 49] MacServer, [00000215056E6D00][0000021505CA1D40 49] Linux, [00000215056A2A00][0000021505CA4200 49] LinuxAArch64, [00000215056E4A00][0000021505CC8380 49] LinuxNoEditor, [00000215056A0C00][0000021505CCC500 49] LinuxAArch64NoEditor, [00000215056F8C00][0000021505CD0680 49] LinuxClient, [0000021505765600][0000021505CD4800 49] LinuxAArch64Client, [00000215056F9A00][0000021505CD8980 49] LinuxServer, [0000021505764300][0000021505CDCB00 49] LinuxAArch64Server, [00000215056FA100][0000021505CE0C80 49] Android, [0000021505765A00][0000021505D10E00 49] Android_Low, [00000215056FBE00][0000021505D14F80 49] Android_Mid, [0000021505764500][0000021505D19100 49] Android_High, [00000215056F9800][0000021505D1D280 49] Android_Default, [0000021505765700][0000021505D21400 49] Android_Adreno4xx, [00000215056FA900][0000021505D25580 49] Android_Adreno5xx_Low, [0000021505764A00][0000021505D29700 49] Android_Adreno5xx, [00000215056A2B00][0000021505D2D880 49] Android_Adreno6xx, [00000215056E7A00][0000021505C9D9C0 49] Android_Adreno6xx_Vulkan, [00000215056A3400][0000021505D31B00 49] Android_Mali_T6xx, [00000215056E6900][0000021505D35C40 49] Android_Mali_T7xx, [00000215056A2600][0000021505D3C100 49] Android_Mali_T8xx, [00000215056E7B00][0000021505D40280 49] Android_Mali_G71, [00000215056A2500][0000021505D44400 49] Android_Mali_G72, [00000215056E5C00][0000021505D48580 49] Android_Mali_G72_Vulkan, [00000215056A1C00][0000021505D4C700 49] Android_Mali_G76, [00000215056E5900][0000021505D50880 49] Android_Mali_G76_Vulkan, [00000215056A3C00][0000021505D54A00 49] Android_Mali_G77, [00000215056E7000][0000021505D58B80 49] Android_Mali_G77_Vulkan, [00000215056A3100][0000021505D5CD00 49] Android_Vulkan_SM5, [00000215056E6100][0000021505D60E80 49] Android_PowerVR_G6xxx, [00000215056A0B00][0000021505D65000 49] Android_PowerVR_GT7xxx, [00000215056E4700][0000021505D69180 49] Android_PowerVR_GE8xxx, [00000215056A1700][0000021505D6D300 49] Android_PowerVR_GM9xxx, [0000021505764900][0000021505D71480 49] Android_PowerVR_GM9xxx_Vulkan, [00000215056A1900][0000021505D75600 49] Android_TegraK1, [0000021505764100][0000021505D79780 49] Android_Unknown_Vulkan, [00000215056A1E00][0000021505D7D900 49] Lumin, [0000021505765D00][0000021505D39A40 49] Lumin_Desktop, [00000215056A1000][0000021505D81B80 49] HoloLens, Using QuadricMeshReduction for automatic static mesh reduction Using SimplygonMeshReduction for automatic skeletal mesh reduction Using ProxyLODMeshReduction for automatic mesh merging No distributed automatic mesh merging module available No distributed automatic mesh merging module available xxxxxxxxxxx 1.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 363820486) PokeAHoleMaterial loaded successfully Processed 22 localized package path(s) for 1 prioritized culture(s) in 0.097328 seconds 16831 objects as part of root set at end of initial load. 4209728 out of 0 bytes used by permanent object pool. CloseDisregardForGC: 0/0 objects in disregard for GC pool Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. Initializing TcpMessaging bridge Windows GetLastError: The operation completed successfully. (0)