As per the title, I’d love to know how realtime mesh alteration/deformations are done in realtime in UE and games in general (what part of the API must I access?). I’ve messed with procedural mesh generation before with little success but I just want to know how this is done. I have an application in mind which will require meshes to be deformed according to a simulation in real time. I understand there is a bandwidth limitation between the GPU and the CPU… which is what leads me to this query.
Any assistance would be met with great appreciation!!