Summary
New Star Wars The Force’s abilities affect all objects and destroy everything. How can we prevent the physics from affecting the map instead of just the players?
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Use any Force ability, such as Force Pull, by looking at an asset on your map, something you have built. Or you can also use the Force Rock Throw.
Expected Result
The expected result would be that these abilities would not affect the environment, only the players. Having perfect gameplay on an intact map, without cracks or broken assets
Observed Result
The result, however, is that your map’s assets fly off, shift, or break, destroying your map, something we definitely don’t want. Structures are broken, floors are blown away, and buildings are left half-finished. In short, the map is destroyed.
Platform(s)
PC, ps5, ps4, xbox, switch
Video
Additional Notes
We’ve tried collision adjustments, physics settings, and everything else, but we can’t find a way to prevent this. If you could provide a setting to toggle this on/off, the experiences we create would be much more satisfying for everyone, maintaining a balance between gameplay, fun, and the beauty of the maps themselves. Thanks!