NEW STAR WARS FORCE's abilities affect all objects and destroy everything

Summary

New Star Wars The Force’s abilities affect all objects and destroy everything. How can we prevent the physics from affecting the map instead of just the players?

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Use any Force ability, such as Force Pull, by looking at an asset on your map, something you have built. Or you can also use the Force Rock Throw.

Expected Result

The expected result would be that these abilities would not affect the environment, only the players. Having perfect gameplay on an intact map, without cracks or broken assets

Observed Result

The result, however, is that your map’s assets fly off, shift, or break, destroying your map, something we definitely don’t want. Structures are broken, floors are blown away, and buildings are left half-finished. In short, the map is destroyed.

Platform(s)

PC, ps5, ps4, xbox, switch

Video

Additional Notes

We’ve tried collision adjustments, physics settings, and everything else, but we can’t find a way to prevent this. If you could provide a setting to toggle this on/off, the experiences we create would be much more satisfying for everyone, maintaining a balance between gameplay, fun, and the beauty of the maps themselves. Thanks!

FORT-1081052 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.