New Skeleton Compatibility feature in UE5 - Where is the documentation? Where is the property?

Hi,

In the UE5 release notes, this section describes a new property / feature called Skeleton Compatibility. Does anyone have more details about it and where we can find the documentation about this feature? Is it something that needs to be enabled (if so, where?) or is it automatic?

Thanks,

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There is no documentation for now .

Do you know how it works?

I was just exploring trying to find this myself and very luckily stumbled upon it! go to window → Asset details and you’ll find an array of compatible skeletons.

Speaking of hidden gems that are easily missed, you will want to see the retarget options found by pressing “show retargeting options” after pressing the cog in the "skeleton tree " window!! You will certainly want to adjust those settings if you’re playing with different proportioned skeletons.

See this page for the correct settings and more info: Animation Retargeting | Unreal Engine Documentation

Epic if you’re listening please make these settings easier to find! And thank you for this greatly needed and appreciated feature!

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Thanks a lot!

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Beware that compatible Skeletons doesn’t get into account the virtuals bones.

There is a section on Compatible Skeletons at the bottom of the Skeleton Asset documentation as well!

Thanks this often works, which is a great time saver.
But sometime an animation that works and looks good on a skeleton mesh will cause geometry warping in another skeleton mesh.
samurai (good)


reapplied thru “compatible skeleton” (bad)
image

(if apply the same animation normally thru reimport it looks ok!)

any ideas how to fix this?

note: These characters share the same bone hierarchy, made thru mixamo auto-rigging.