new render q, not rendering a world depth pass

Hello, the new render queue in 4.26 is not rendering a world depth pass. The message log under high quality media export reports “Multiple render passes exported but no {render _ pass} format found. Automatically adding!”
The other passes are Rendered correctly. The death pass is automatically added as a solid red colored frame.
Note. In the rendering settings I am using the deferred rendering setting, I do have the additional post process materials enabled, and the movie render queue world depth material is selected.
The plugins movie render queue, and the movie render queue additional render passes are also both enabled.
Any Ideas?

I have no idea, but Unreal Engine youtube channel just released like a 3 hour video just on the topic of the new movie render queue, if that is what you are talking about. It might have an answer in there somewhere.